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Helping Screenflick keep up when you want 30 or 60 frames per second.
Recording the screen takes a lot of work from your Mac. When a recording drops frames, or the program you're recording slows down, these are the things that help the most. They're listed roughly from the biggest difference to the smallest.
Screenflick has to handle every pixel on your screen, many times a second. Record a smaller area, use a smaller Capture Scale, or turn off Capture Retina, and it can keep up much more easily. Keep reading.
Choose the lowest capture rate you really need. 30 fps is half the work of 60 fps, and it's plenty for most recordings. Keep reading.
Turn on V-Sync in the game, and lower the game's own graphics settings if you need to. Keep reading.
The fewer pixels Screenflick has to record, the faster it can go. There are three ways to record fewer of them:
The capture rate in the Record view is the highest frame rate Screenflick will record at. A recording at 60 fps is twice as much work as one at 30. If a program runs worse while it's being recorded, dropping from 60 fps to 30 fps can make a big difference. See Capture Rate.
In Screenflick's preferences, the Quality view lets you choose how much work Screenflick does to compress the video while recording. "Ultra High" looks the best, but "High" or "Medium" take less processing power, which may be enough to let Screenflick keep up. The "Pixel-Perfect (ProRes 4444)" encoder gives the highest quality, but if your Mac can't encode ProRes with its hardware, the frame rate you get may be lower than you wanted. See Recording Quality.
Make sure non-essential background processes using the CPU or hard drive are not running (such as Time Machine, Spotlight, etc).
When recording video games or other programs with high performance graphics, make sure the game has V-Sync turned on. With V-Sync off, the frame rate of the game can go above the maximum of the display (and the chosen recording frame rate in Screenflick) which can steal precious GPU processing power away from Screenflick. It can also cause hiccups in when frames are drawn and captured, which can result in a "stuttering" effect when playing.
Reducing the quality of the video game's own graphics can help too. Both the game and Screenflick share all of your computer's resources, so some compromises might be necessary to keep both running smoothly.
Some fullscreen games change the screen resolution when they start. If the recording started before the game launched, this can cause the recording to stop. To handle this, use the "Record Fullscreen After…" feature in the Record menu and select when "Screen Resolution Changes".